Friday, 9 March 2012

Unit 35 - Undertake Technical Adjustment of Images

Explain the principles of colour theory, colour mode and colour management.



No device in a publishing system is capable of reproducing the full range of colors viewable to the human eye. Each device operates within a specific color space which can produce a certain range, or gamut, of colors.
Color model determines the relationship between values, and the color space define the absolute meaning of those values as colors. Some color models have a fixed color space (such as Lab) because they relate directly to the way humans perceive color. These models are described as being device-independent. Other color models (RGB, HSL, HSB, CMYK, and so forth) can have many different color spaces. Because these models vary with each associated color space or device, they are described as being device-dependent.

importance of technical compatibility in images with specified requirements.


 Explain the effect of image pixel dimensions, resolution and bit depth on file size.


 Explain the importance of having accurate technical and descriptive metadata.


 Identify the relative merits of appropriate equipment, software, methods and material for different imaging requirements.


 Explain the reasons for using different file formats for digital images, identifying the differences between them.


 Agree with relevant parties the image editing workflow and procedures.


 Select the most suitable hardware and software for the image editing.


 Retrieve all relevant material from image sources as required.


 Import retrieved images into the editing software.


 Check the visual and technical compatibility of the elements to be combined in the editing process.


 Identify how to treat incompatible elements, following workplace procedures and relevant guidelines.


 Produce appropriate edited images to meet all the clients requirements and workplace standards.


 Produce preliminary proofs, discussing and agreeing any further editing with the client.


 Liaise with colleagues and / or clients as necessary to resolve any identified problems.


 Carry out any further editing to produce final image files.


 Append image metadata in accordance with workplace systems and copyright legislation.


 Save the edited image files in the correct file format ready for outputting or storage.


 Identify key aspects of legislation relevant to technical adjustments of images.


 Identify relevant aspects of health and safety legislation.


 Take appropriate action to minimise potential risks and hazards.


 Identify aspects of codes of ethics / conduct relevant to technical adjustments of images.


 Recognise any potential legal issues arising from the nature of the images to be produced.


 Attribute intellectual property and copyright credits in accordance with copyright legislation.


 Maintain the confidentiality of photographic materials as required.


 Comply with all business / organisation systems and procedures.

Unit 27 - 2D Animation for Interactive Media Products

1.1 - Explain the use of computer animation in interactive products.


1.2 - Explain the key techniques used in computer animation.


2.1 - Identify the requirements of the specification/brief.


2.2 - Identify the purpose of the product.


2.3 - Identify the expectations and requirements of target users for the product.


2.4 - Identify the events or user interactions that will trigger the animations created.


2.5 - Identify how animations wil be used in the product.


3.1 - Design animations within specified style guidelines and within specified parameters and constraints relating to the target platform.


3.2 - Create animations that meet the specification/brief.


4.1 - Provide clear instructions as required for other parties to incorporate animations into the product.


4.2 - Liaise with relevant parties to ensure own animations are appropriate and meet requirements.


5.1 - Save animations in appropriate formats to facilitate incorporation into the product.


5.2 - Organise animations using appropriate filing and naming conventions to facilitate access by others.

Unit 24 - Manage and Market Own Freelance Services

Unit 25 - Produce Copy for Interactive Media

Unit 07 - Creative Industry Awareness

Unit 6-Ensure Your Own Actions Reduce Risks to Health & Safety

1.1 - Understand hazards and risks in the workplace.


1.2 - Describe safe working practices.



  • Take regular breaks from your workstation – at least every 30 minutes.
  • Vary tasks so you are not keying for extended periods of time.
  • Change your posture as frequently as practical.
  • Avoid eye strain when using the computer:  focus on an object in the distance at least 6 metres every 10-15 minutes.
  • Take your lunch break away from your desk, preferably going for a walk outside for 15-20 minutes.
  • Make sure your chair is adjusted to support your lower back - use safe sitting posture.
  • Make sure that your chair is in good working order - do not use a chair that needs maintenance.
  • Learn to touch type (less repetitive movement for your neck).
  • Switch the computer mouse to the other hand regularly.
  • Place frequently used items near you.
1.3 - Outline key hazards and risks within your job role, describing precautions.




2.1 -  Identify own responsibilities for health and safety in own workplace and job role under health and safety regulations, explaining the importance of personal presentation and behaviour. 


2.2 - describe procedures for dealing with risks outside the scope of your own responsibility, identifying the appropriate personnel with whom to lilies in own workplace.

Unit 5- Contribute to Good Working Relationships

1.1 - Identify key roles and tasks in the production process.


1.2 - Outline how to clarify, agree and revise working arrangements in a way which promotes good working relationships.


Core workers. These are full-time employees.

Peripheral workers. These are part-time and other workers with flexible working arrangements who are on the payroll of a company.

External workers. External workers do not work directly for a company.
 When working for a company this is agreed at the start of your contract so both you as the employee and the employer know what to expect when it comes to working.
So to summarise you will usually agree and clarify your working arrangements when you get offered a position. This in time could be revised during appraisals depending on how well it is working and if you have any needs or the company may want to change your contract whatever the circumstance may be.



2.1 - Explain the importance of balancing the needs of tasks and people.


it is very important to balance out your needs, tasks and people, the key to all of this is good time keeping. You need to keep clients happy and make them come back and spread the work, its good customer service. If you plan it all out and have designated time for each client and and use you time effectively then i all should fit into place.


2.2 - Explain the importance of sharing information with colleagues.


it is very important to share information with colleagues to gain information about a company, client or even a specific project for example you could be doing a design for a client and they have sent a colleague a brief and you are the only one working to that brief it is wise to share the information because you more likely to hit the brief.  


2.3 - Identify ways of tactfully requesting others to change working arrangements to improve own productivity. 



I good example of someone changing their working arrangements to improve their own or someone else’s productivity is where an external worker will come into the office to work in house for a couple of days. This helps to improve productivity on a project because all the people involved with that particular project can liaise and discuss options easily rather than emailing back and forth.
The best way that this can be approached is by asking the person in question. This is both polite and hopefully will not cause any conflict.

2.4 - Describe how to explain own decisions clearly and constructively.


This is something i have a lot of experience in, Other parts of my lifestyle also mean that I have to make decisions, stick by my decisions and then convey that to a person of higher authority so that my actions were appropriate to the circumstance. When in these situations I find that the key to explaining your own decisions is to be confident about why you made that choice.


2.5 - Describe how to resolve conflict situations or dissatisfaction.


2.6 - Explain the importance of liaison with colleagues to productivity.


Unit 3 -Awareness of Converting Digital Technology within the Creative Media Sector

1.1 - Describe the uses of digital technology within the creative media sector.


1.2 - What relationships has the uses of digital technology created between the industries in the sector.



Software similar to Final Cut Pro - that is free - is probably the most difficult to come by because it is such a niche, and controlled program, that, I think, is worth forking out the money for if you are serious about editing work.
Imovie maker and Windows Movie Maker are both free editing softwares, but two that can only do the basis of editing; nothing close to the scope that Final Cut Pro has. 

Photoshop
Originally used for photography, Photoshop is a photographic editing software. I find it very hard to come across someone now that hasn't at least used Photoshop once, or knows the basics to it. 

Free options to Photoshop include iPhoto, Pixlr andPaint, but, while Celtx can pretty much do the same things that Final Draft can, Photoshop is by far the bigger, and more advanced software out of the ones I've mentioned.
So, yes, it is a good thing that all these kinds of technologies exist, as it enables other industries to use these tools, too, not just Film and Photography industries


1.3 - Describe the key intellectual property and copyright issues, related to digital technology and content creation.


Copyright is the ownership of an intellectual property within the limits prescribed by a particular nation's or international law. In the United States, for example, the copyright law provides that the owner of a property has the exclusive right to print, distribute, and copy the work, and permission must be obtained by anyone else to reuse the work in these ways. Copyright is provided automatically to the author of any original work covered by the law as soon as the work is created.



2.1 - Explain what is meant by converging technology.



Technological convergence is the tendency for different technological systems to evolve toward performing similar tasks. Convergence can refer to previously separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other synergistically.
The rise of digital communication in the late 20th century has made it possible for media organizations (or individuals) to deliver text, audio, and video material over the same wired, wireless, or fiber-optic connections. 


2.2 - Explain the impact of converging technology on the workforce with specific creative media industry.





With new technology becoming more mobile most media content can be accessed on the go, while traveling by train, commuting by bus or from any other place away from home without the use of an adapter plugged into the wall mains.
One of the most popular tools and converged piece of technology we use today is the mobile phone now evolved and known as the Smartphone. Smart? Smart because it almost eliminates the need for consumers to carry multiple devices at once by converging previously separate technologies into a single device. Smartphone’s can send and receive emails, surf the Internet, play games and provide navigation.




3.1 - Describe how audiences expectations of technology change as technology changes.


This is FACT because as time goes on technology gets better and say as you phone you have today is good, in about 1 year it will be classed as a really bad phone to use in modern day to day situations.  


3.2 - Describe examples of how ideas for a multi-platfrom content have been used to reach new audiences and generate revenue.






3.3 - Describe examples of commissioning processes and funding opportunities in relation to converging technology.


4.1 - Explain how to identify and exploit opportunities for converging technology.


4.2 - Identify, research, and plan, a product to be used within a converging technology.


4.3 - Evaluate findings from within a plan.

Unit 2 - Communicating and Presenting Ideas in Creative Media Sector

1.1 - Describe several communication techniques and explain their appropriate application.


1.2 - Describe the different techniques used to communicate ideas effectively.


There are a lot of techniques used to help communicate ideas effectively

  • Diagrams
  • Social Network
  • Meetings
  • Bullets Points
  • Basic Instruction  



1.3 - Describe how to give and receive constructive feedback.


When someone has worked well and had a lot of input, done work correctly, efficently and up to standard whilst working in a group/team it is good to give fellow team members feedback on ideas and performance on the project it boosts moral and keeps them in high spirit of future projects.  


1.4 - Describe methods used to communicate technical and specialist issues within and across teams.


A good way to communicate technical/specialist issues across team members is to sit down a physically show them how to do a certain aspect of work like a practical. if there is any problems after all that is needed is to re-jog their memories or even use a step by step guide.

Unit 1 - Awareness of Employment within the Creative Media Sector

1.1 - Describe the main types of employment status within the creative media sector.


1.2 - Describe the key legal and taxation differences between main types of employment.



Full-time/ part-time employee: As a full-time or part-time employee, you are required to pay income tax, which is dependent on how much you earn a year. If your yearly income is more than £7,745  you will have to pay tax. Your employer will work out how much tax needs to be deducted - dependent on this income - using your HM Revenue and Customs tax code.


Contracted employee/Freelancer: Being self-employed is very different to being a full-time employee. One of the major differences is that you have to pay your own tax and national insurance income, something that your employer would do.


If you set up a limited company, this is another legal and taxation difference from the other types of employments I have spoken about.


As a limited company, you are seen as a person, so, like you would do if you were just freelancing yourself, to get paid, you send out invoices to whoever you worked for.


One of the main differences between a limited company and someone who is working full-time/part-time or is a contracted/freelance employee, is that, instead of paying income tax, you pay corporation tax.


Unpaid worker: If you are working on a voluntary basis  you're not getting paid, and therefore won't need to pay tax or national insurance.

Apprentice/Intern (if paid): As an apprentice, because I am earning under the minimum taxable yearly wage, I don't need to pay any tax/national insurance. The same would go for internships that are paid, as most likely, the said intern wouldn't be earning more than £7,745.


1.3 - Explain the main implications of each employment status, in relation to job security, flexibility and working patterns.



Full-time/Part-time:

Job security - Out of all the types of employment, full-time/part-time employment has the most job security, especially when it comes to contracts. Usually, you will sign a 12 month contract for a job, and, considering that most of the other employment statuses within the creative industry are for a certain, short period of time, being a full-time/part-time employee is the best option when it comes to security within your job. 
Flexibility - Flexibility, as I will speak about in the working patterns, is all dependent on what is in your contract. If your working hours are 9 - 5, with extra hours needed to be put in on some days, there is little room to be flexible in your job. It can depend on your employer, though. Some employees may be a lot more flexible to time off/holidays and so forth, while others may be more strict and require a certain amount of time for you to let them know when you would like to book annual leave, and if you will be able to get that holiday.

Working patterns - Your working patterns are very regimented when it comes to full-time/part-time work. You have signed a contract which requires you to work a certain amount of hours, though it isn't common in the creative industry to have to work later than your typical 9 to 5 job. 

Contracted employee:

Job security - Unlike being a full-time or part-time employee, as someone who is self-employed, your job security depends on yourself, really (as you are your own employee). When 

Flexibility - Being a contracted employee, unlike another employment status I am going to speak about below, you are required to be on a job for a certain amount of time, and usually, this would mean that you don't have the flexibility to do jobs on the side.

Working patterns - Your working patterns are very scattered if you're a contracted employee. Because there may not be any jobs going around at a certain time, it all matters when the work comes your way. It isn't common for the self-employed to be out of work for weeks, even months. 

Freelancer:

Job security - Again, a freelancer is self-employed, so your job security (when it comes to employing yourself) is fine, but on an actual job you are being paid for, because you'll be selling your services or a product, this will only last a certain amount 

Flexibility - You have the most flexibility out of all the employment statuses on the list (while getting paid) because you can work on more than one job at a time, which freelancers, due to money and other commitments, do. 

Working for yourself also gives you a lot more flexibility than you usually would if you were holding out a 9 - 5 job. You are your own boss, so as long as you're paying your way, you can pretty much do anything you want.

Working patterns - Working patterns are, again, very scattered, just like being a contracted employee. You don't know when the work will come round that you would put yourself forward too, and when work does come round, you have to grab it as quickly as you can. 

Volunteering/work experience/intern (unpaid):

Job security - Your job security as either one of the employees under this header is very much like being self-employed. You have job security when it comes to being your own boss, but on a specific job you are doing, it'll be for a very short period of time (particularly volunteering).

Flexibility - Like freelancing, you have a lot of flexibility as a volunteer/intern or someone carrying out work experience. The worst thing about it is though, while you're gaining more experience by the day, freelancers get paid. 

Working patterns - Another employment status where the working patterns are up-and-down. When it comes to volunteering/interning/work experience, there are indeed more jobs to go around at times because there isn't a pay cheque at the end of the day. 

Apprentice/Intern: 

Job security - Your job security is closest to being a full-time/part-time employee as you are signed up to a contract of 10 months as an apprentice. For interns (this goes for paid ones), the contract may be for a shorter time. 

Flexibility - Flexibility wise, as said about full-time/part-time employees, you will be required to work a number of hours that is listed in your contract, and maybe more if it is required of you. Because being an apprentice and a paid intern is more closer to being a full-time/part-time employee as you're doing a lot of the same work they would do, you are treated like one, too. You may end up with an employee who is more relaxed to holiday/time off, as I mentioned about full-time/part-time work. Others may not be so lenient.

Working Patterns - Working patterns for an apprentice would be from Monday to Thursday, with college on Friday (that is for me, anyway). It is very much like having a full-time job as the hours that I work are those that someone in full-time employment would (long hours!) with a college day on the side. As for interns, they are seen as being full-time/part-time employees too, so depending on what has been signed in their contract, they will be required to be in for 5 days a week if that was the deal that had been made.


Bear in mind, though, some employers don't all follow these rules. There can be employers, as I mentioned, that are a lot more relaxed and easy going then others, and may not follow your typical 9 -5 rules.




2.1 - Describe a range of prospective employers and the profile and products of these employers.


It is important to go by what you have experience in, and what you believe you need experience in when it comes to finding jobs. Yes, of course you can get a job that you have no experience in whatsoever (that’s how you start building up on the career ladder), but the likelihood of that, especially in this working climate, is next-to-none.

    
     We’d all like to find a job that we are going to love, but again, just as it is very unlikely to get a job we have no experience in, it will also be a mission to find a jo that we 100% truly love.
     
     Personal interest wise, you may not be able to throw yourself into the deep end and get the perfect job you want. In terms of the industry you’d like to get involved with, usually, you will have to put your blood, sweat and tears into getting that ideal job (unless you’re best friends with Harvey Weinstein.)
       
     Knowledge is also another thing that you have to consider when choosing jobs. Are you knowledgeable in a certain area that few others are? Is there something that you think you could learn more about? These are things we all need to think about when it comes to job searching.
      
    Just as our knowledge in a certain area can be valuable to prospective employers, so are our skills too. If you have a skill that very few others have, this can be a highlight to your application.
    
     When it comes to the actual job requirements, there is no point in applying for a job that requires something that you don’t have, for example you could be asked to have two years’ experience in administration. If you don’t have that experience, then there is no point in applying for the job because they are looking for someone specifically. 




2.2 - explain how to chose an employer in terms of own personal interests, knowledge, skills and job requirements.


Out of graphic design and creating websites i think I'm more suited to the graphic side of work because of my work rate and my personality skills using graphic design programs. I create a good quality work and meet deadlines so there for i think thats whats most required for such a position.   



Tuesday, 6 March 2012

My Logo

Ive created my own logo for my portfolio website I've created, I've tried to make it relevant to me or my name its called 'Jack Design' I've use the colours form my logo and kept the theme through out my portfolio i am ver happy with the end result of the log, it looks clean, professional and corparate. Here is a picture of my logo.